Moving viewport transform to vertex shaders.
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@@ -95,7 +95,8 @@ private:
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ID3D11Buffer* float_constants;
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ID3D11Buffer* bool_constants;
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ID3D11Buffer* loop_constants;
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ID3D11Buffer* geo_constants;
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ID3D11Buffer* vs_consts;
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ID3D11Buffer* gs_consts;
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} constant_buffers;
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} state_;
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