Fix Travis
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@@ -959,6 +959,7 @@ void GlslShaderTranslator::EmitStoreResult(const InstructionResult& result,
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case InstructionStorageTarget::kDepth:
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EmitSourceDepth("gl_FragDepth");
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break;
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default:
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case InstructionStorageTarget::kNone:
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return;
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}
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