[GPU] Simplify local X offsetting with resolution scaling

Switch between even and odd 16-byte element sequences along X by simply
flipping a bit rather than going to a different resolution-scaled group of
pixels, by increasing the size of the group within the constraints imposed
by tiling.
This commit is contained in:
Triang3l
2026-01-13 23:14:15 +03:00
parent 76c531bff2
commit 0f23f05683
169 changed files with 61380 additions and 64785 deletions

View File

@@ -62,8 +62,7 @@ entry_inputs_end_code_begin_compute_xe
array_buffer_store_xe(
xe_resolve_dest, dest_address,
XeEndianSwap64(packed_01, resolve_info.dest_endian_128));
dest_address += XeResolveDestRightConsecutiveBlocksOffset(
pixel_index.x, 3u, resolve_info.resolution_scale) >> 4u;
dest_address += XeResolveLocalXAddressXor(2u, 3u) >> 4u;
array_buffer_store_xe(
xe_resolve_dest, dest_address,
XeEndianSwap64(packed_23, resolve_info.dest_endian_128));