[GPU] Simplify local X offsetting with resolution scaling

Switch between even and odd 16-byte element sequences along X by simply
flipping a bit rather than going to a different resolution-scaled group of
pixels, by increasing the size of the group within the constraints imposed
by tiling.
This commit is contained in:
Triang3l
2026-01-13 23:14:15 +03:00
parent 76c531bff2
commit 0f23f05683
169 changed files with 61380 additions and 64785 deletions

View File

@@ -39,7 +39,7 @@ entry_inputs_end_code_begin_compute_xe
load_info.host_offset) >> 4u);
uint elements_pitch_host = load_info.host_pitch >> 4u;
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(load_info, block_index, 16u, 4u) >> 4u;
XeTextureLoadSourceAddress(load_info, block_index, 4u) >> 4u;
uint i;
unroll_xe for (i = 0u; i < 2u; ++i) {
if (i != 0u) {