[GPU] Get unclipped draw height by running VS on the CPU
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@@ -334,6 +334,10 @@ void Shader::GatherTextureFetchInformation(const TextureFetchInstruction& op,
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GatherOperandInformation(binding.fetch_instr.operands[i]);
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}
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if (binding.fetch_instr.result.GetUsedResultComponents()) {
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uses_texture_fetch_instruction_results_ = true;
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}
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switch (op.opcode()) {
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case FetchOpcode::kSetTextureLod:
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case FetchOpcode::kSetTextureGradientsHorz:
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