[GPU] Viewport in draw_util with host API flexibility
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@@ -26,6 +26,7 @@
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#include "xenia/gpu/d3d12/primitive_converter.h"
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#include "xenia/gpu/d3d12/render_target_cache.h"
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#include "xenia/gpu/d3d12/texture_cache.h"
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#include "xenia/gpu/draw_util.h"
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/kernel_state.h"
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@@ -345,11 +346,15 @@ class D3D12CommandProcessor : public CommandProcessor {
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D3D12_CPU_DESCRIPTOR_HANDLE& cpu_handle_out,
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D3D12_GPU_DESCRIPTOR_HANDLE& gpu_handle_out);
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void UpdateFixedFunctionState(bool primitive_two_faced);
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void UpdateFixedFunctionState(const draw_util::ViewportInfo& viewport_info,
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const draw_util::Scissor& scissor,
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bool primitive_two_faced);
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void UpdateSystemConstantValues(
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bool shared_memory_is_uav, bool primitive_two_faced,
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uint32_t line_loop_closing_index, xenos::Endian index_endian,
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uint32_t used_texture_mask, bool early_z, uint32_t color_mask,
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const draw_util::ViewportInfo& viewport_info, uint32_t pixel_size_x,
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uint32_t pixel_size_y, uint32_t used_texture_mask, bool early_z,
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uint32_t color_mask,
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const RenderTargetCache::PipelineRenderTarget render_targets[4]);
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bool UpdateBindings(const D3D12Shader* vertex_shader,
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const D3D12Shader* pixel_shader,
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