[GPU] Viewport in draw_util with host API flexibility

This commit is contained in:
Triang3l
2020-11-16 23:03:42 +03:00
parent eda027a220
commit 10d7bcde93
10 changed files with 471 additions and 398 deletions

View File

@@ -1044,10 +1044,9 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
DxbcOpEndIf();
}
// Apply scale for drawing without a viewport, and also remap from OpenGL
// Z clip space to Direct3D if needed. Also, if the vertex shader is
// multipass, the NDC scale constant can be used to set position to NaN to
// kill all primitives.
// Apply scale for guest to host viewport and clip space conversion. Also, if
// the vertex shader is multipass, the NDC scale constant can be used to set
// position to NaN to kill all primitives.
system_constants_used_ |= 1ull << kSysConst_NDCScale_Index;
DxbcOpMul(DxbcDest::R(system_temp_position_, 0b0111),
DxbcSrc::R(system_temp_position_),
@@ -1056,16 +1055,7 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
kSysConst_NDCScale_Vec,
kSysConst_NDCScale_Comp * 0b010101 + 0b100100));
// Reverse Z (Z = W - Z) if the viewport depth is inverted.
DxbcOpAnd(temp_x_dest, flags_src, DxbcSrc::LU(kSysFlag_ReverseZ));
DxbcOpIf(true, temp_x_src);
DxbcOpAdd(DxbcDest::R(system_temp_position_, 0b0100),
DxbcSrc::R(system_temp_position_, DxbcSrc::kWWWW),
-DxbcSrc::R(system_temp_position_, DxbcSrc::kZZZZ));
DxbcOpEndIf();
// Apply offset (multiplied by W) for drawing without a viewport and for half
// pixel offset.
// Apply offset (multiplied by W) used for the same purposes.
system_constants_used_ |= 1ull << kSysConst_NDCOffset_Index;
DxbcOpMAd(DxbcDest::R(system_temp_position_, 0b0111),
DxbcSrc::CB(cbuffer_index_system_constants_,