[Kernel] Added support for writing/reading GPD files

This breaks settings in games that are using them and savefiles in games that use settings to store progress
This commit is contained in:
Gliniak
2024-12-15 13:58:08 +01:00
committed by Radosław Gliński
parent ccf7adf015
commit 1110cdd372
58 changed files with 4642 additions and 2122 deletions

View File

@@ -0,0 +1,61 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2024 Xenia Canary. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XAM_USER_PROPERTY_H_
#define XENIA_KERNEL_XAM_USER_PROPERTY_H_
#include <variant>
#include "xenia/kernel/xam/user_data.h"
#include "xenia/memory.h"
#include "xenia/xbox.h"
namespace xe {
namespace kernel {
namespace xam {
// This structure is here because context is a one type of property.
struct XUSER_CONTEXT {
xe::be<uint32_t> context_id;
xe::be<uint32_t> value;
};
struct XUSER_PROPERTY {
xe::be<uint32_t> property_id;
X_USER_DATA data;
};
class Property : public UserData {
public:
Property();
Property(const Property& property);
Property(uint32_t property_id, UserDataTypes setting_data);
// Ctor used while guest is creating property.
Property(uint32_t property_id, uint32_t value_size, uint8_t* value_ptr);
// Ctor used for deserialization
Property(const uint8_t* serialized_data, size_t data_size);
~Property();
const AttributeKey GetPropertyId() const { return property_id_; }
bool IsValid() const { return property_id_.value != 0; }
bool IsContext() const { return data_.type == X_USER_DATA_TYPE::CONTEXT; }
void WriteToGuest(XUSER_PROPERTY* property) const;
std::vector<uint8_t> Serialize() const;
private:
AttributeKey property_id_ = {};
};
} // namespace xam
} // namespace kernel
} // namespace xe
#endif