[Kernel] Added support for writing/reading GPD files
This breaks settings in games that are using them and savefiles in games that use settings to store progress
This commit is contained in:
committed by
Radosław Gliński
parent
ccf7adf015
commit
1110cdd372
@@ -14,6 +14,7 @@
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "third_party/imgui/imgui.h"
|
||||
@@ -34,7 +35,7 @@ class ImGuiDialog;
|
||||
class ImGuiNotification;
|
||||
class Window;
|
||||
|
||||
using IconsData = std::map<uint32_t, std::pair<const uint8_t*, uint32_t>>;
|
||||
using IconsData = std::map<uint32_t, std::span<const uint8_t>>;
|
||||
|
||||
class ImGuiDrawer : public WindowInputListener, public UIDrawer {
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user