Adding basic short-term vb reuse, removing index counting.

Regression for some games (that don't size their fetches), massive
improvement for others.
This commit is contained in:
Ben Vanik
2015-03-22 11:35:23 -07:00
parent 159ebb4295
commit 11b0c076bd
6 changed files with 124 additions and 112 deletions

View File

@@ -10,6 +10,8 @@
#ifndef XENIA_GPU_GL4_CIRCULAR_BUFFER_H_
#define XENIA_GPU_GL4_CIRCULAR_BUFFER_H_
#include <unordered_map>
#include "xenia/gpu/gl4/gl_context.h"
namespace xe {
@@ -29,6 +31,7 @@ class CircularBuffer {
size_t offset;
size_t length;
size_t aligned_length;
uint64_t cache_key; // 0 if caching disabled.
};
bool Initialize();
@@ -40,9 +43,11 @@ class CircularBuffer {
bool CanAcquire(size_t length);
Allocation Acquire(size_t length);
bool AcquireCached(uint32_t key, size_t length, Allocation* out_allocation);
void Discard(Allocation allocation);
void Commit(Allocation allocation);
void Flush();
void ClearCache();
void WaitUntilClean();
@@ -55,6 +60,8 @@ class CircularBuffer {
GLuint buffer_;
GLuint64 gpu_base_;
uint8_t* host_base_;
std::unordered_map<uint64_t, uintptr_t> allocation_cache_;
};
} // namespace gl4