[D3D12] HLSL shader translator loads
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@@ -66,6 +66,12 @@ class HlslShaderTranslator : public ShaderTranslator {
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void Indent();
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void Unindent();
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// Returns whether a new conditional was emitted.
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bool BeginPredicatedInstruction(bool is_predicated, bool predicate_condition);
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void EndPredicatedInstruction(bool conditional_emitted);
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void EmitLoadOperand(uint32_t src_index, const InstructionOperand& op);
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StringBuffer source_;
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uint32_t depth_ = 0;
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char depth_prefix_[16] = {0};
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