[GPU/D3D12] Correct EDRAM texture format names

This commit is contained in:
Triang3l
2018-08-13 19:50:38 +03:00
parent 24c3bac898
commit 1200eaae24
6 changed files with 45 additions and 40 deletions

View File

@@ -19,7 +19,8 @@
namespace xe {
namespace gpu {
// a2xx_sq_surfaceformat
// a2xx_sq_surfaceformat +
// https://github.com/indirivacua/RAGE-Console-Texture-Editor/blob/master/Console.Xbox360.Graphics.pas
enum class TextureFormat : uint32_t {
k_1_REVERSE = 0,
k_1 = 1,
@@ -32,9 +33,9 @@ enum class TextureFormat : uint32_t {
k_8_A = 8,
k_8_B = 9,
k_8_8 = 10,
k_Cr_Y1_Cb_Y0 = 11,
k_Y1_Cr_Y0_Cb = 12,
k_Shadow = 13,
k_Cr_Y1_Cb_Y0_REP = 11,
k_Y1_Cr_Y0_Cb_REP = 12,
k_16_16_EDRAM = 13,
k_8_8_8_8_A = 14,
k_4_4_4_4 = 15,
k_10_11_11 = 16,
@@ -42,7 +43,7 @@ enum class TextureFormat : uint32_t {
k_DXT1 = 18,
k_DXT2_3 = 19,
k_DXT4_5 = 20,
k_DXV = 21,
k_16_16_16_16_EDRAM = 21,
k_24_8 = 22,
k_24_8_FLOAT = 23,
k_16 = 24,
@@ -83,7 +84,8 @@ enum class TextureFormat : uint32_t {
k_DXT5A = 59,
k_CTX1 = 60,
k_DXT3A_AS_1_1_1_1 = 61,
k_2_10_10_10_FLOAT = 62,
k_8_8_8_8_GAMMA_EDRAM = 62,
k_2_10_10_10_FLOAT_EDRAM = 63,
kUnknown = 0xFFFFFFFFu,
};
@@ -91,6 +93,10 @@ enum class TextureFormat : uint32_t {
inline TextureFormat GetBaseFormat(TextureFormat texture_format) {
// These formats are used for resampling textures / gamma control.
switch (texture_format) {
case TextureFormat::k_16_16_EDRAM:
return TextureFormat::k_16_16;
case TextureFormat::k_16_16_16_16_EDRAM:
return TextureFormat::k_16_16_16_16;
case TextureFormat::k_16_EXPAND:
return TextureFormat::k_16_FLOAT;
case TextureFormat::k_16_16_EXPAND:
@@ -98,6 +104,7 @@ inline TextureFormat GetBaseFormat(TextureFormat texture_format) {
case TextureFormat::k_16_16_16_16_EXPAND:
return TextureFormat::k_16_16_16_16_FLOAT;
case TextureFormat::k_8_8_8_8_AS_16_16_16_16:
case TextureFormat::k_8_8_8_8_GAMMA_EDRAM:
return TextureFormat::k_8_8_8_8;
case TextureFormat::k_DXT1_AS_16_16_16_16:
return TextureFormat::k_DXT1;
@@ -171,8 +178,8 @@ inline bool IsSRGBCapable(TextureFormat format) {
case TextureFormat::k_6_5_5:
case TextureFormat::k_8_8_8_8:
case TextureFormat::k_8_8:
case TextureFormat::k_Cr_Y1_Cb_Y0:
case TextureFormat::k_Y1_Cr_Y0_Cb:
case TextureFormat::k_Cr_Y1_Cb_Y0_REP:
case TextureFormat::k_Y1_Cr_Y0_Cb_REP:
case TextureFormat::k_4_4_4_4:
case TextureFormat::k_DXT1:
case TextureFormat::k_DXT2_3:
@@ -224,15 +231,15 @@ inline TextureFormat ColorRenderTargetToTextureFormat(
case ColorRenderTargetFormat::k_8_8_8_8:
return TextureFormat::k_8_8_8_8;
case ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
return TextureFormat::k_8_8_8_8;
return TextureFormat::k_8_8_8_8_GAMMA_EDRAM;
case ColorRenderTargetFormat::k_2_10_10_10:
return TextureFormat::k_2_10_10_10;
case ColorRenderTargetFormat::k_2_10_10_10_FLOAT:
return TextureFormat::k_2_10_10_10_FLOAT;
return TextureFormat::k_2_10_10_10_FLOAT_EDRAM;
case ColorRenderTargetFormat::k_16_16:
return TextureFormat::k_16_16;
return TextureFormat::k_16_16_EDRAM;
case ColorRenderTargetFormat::k_16_16_16_16:
return TextureFormat::k_16_16_16_16;
return TextureFormat::k_16_16_16_16_EDRAM;
case ColorRenderTargetFormat::k_16_16_FLOAT:
return TextureFormat::k_16_16_FLOAT;
case ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
@@ -240,7 +247,7 @@ inline TextureFormat ColorRenderTargetToTextureFormat(
case ColorRenderTargetFormat::k_2_10_10_10_AS_16_16_16_16:
return TextureFormat::k_2_10_10_10_AS_16_16_16_16;
case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16:
return TextureFormat::k_2_10_10_10_FLOAT;
return TextureFormat::k_2_10_10_10_FLOAT_EDRAM;
case ColorRenderTargetFormat::k_32_FLOAT:
return TextureFormat::k_32_FLOAT;
case ColorRenderTargetFormat::k_32_32_FLOAT: