[GPU/D3D12] Correct EDRAM texture format names
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@@ -990,9 +990,9 @@ static const char* kColorFormatNames[] = {
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/* 7 */ "k_16_16_16_16_FLOAT",
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/* 8 */ "unknown(8)",
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/* 9 */ "unknown(9)",
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/* 10 */ "k_2_10_10_10_unknown",
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/* 10 */ "k_2_10_10_10_AS_16_16_16_16",
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/* 11 */ "unknown(11)",
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/* 12 */ "k_2_10_10_10_FLOAT_unknown",
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/* 12 */ "k_2_10_10_10_FLOAT_AS_16_16_16_16",
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/* 13 */ "unknown(13)",
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/* 14 */ "k_32_FLOAT",
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/* 15 */ "k_32_32_FLOAT",
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