[GPU/D3D12] Correct EDRAM texture format names

This commit is contained in:
Triang3l
2018-08-13 19:50:38 +03:00
parent 24c3bac898
commit 1200eaae24
6 changed files with 45 additions and 40 deletions

View File

@@ -990,9 +990,9 @@ static const char* kColorFormatNames[] = {
/* 7 */ "k_16_16_16_16_FLOAT",
/* 8 */ "unknown(8)",
/* 9 */ "unknown(9)",
/* 10 */ "k_2_10_10_10_unknown",
/* 10 */ "k_2_10_10_10_AS_16_16_16_16",
/* 11 */ "unknown(11)",
/* 12 */ "k_2_10_10_10_FLOAT_unknown",
/* 12 */ "k_2_10_10_10_FLOAT_AS_16_16_16_16",
/* 13 */ "unknown(13)",
/* 14 */ "k_32_FLOAT",
/* 15 */ "k_32_32_FLOAT",