[GPU/D3D12] Correct EDRAM texture format names
This commit is contained in:
@@ -185,7 +185,6 @@ enum class ColorFormat : uint32_t {
|
||||
k_32_FLOAT = 36,
|
||||
k_32_32_FLOAT = 37,
|
||||
k_32_32_32_32_FLOAT = 38,
|
||||
k_2_10_10_10_FLOAT = 62,
|
||||
|
||||
kUnknown0x36 = 0x36, // not sure, but like 8888
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user