Vulkan: Properly support depth writes (or blit depth images if able)
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@@ -56,6 +56,8 @@ class CachedTileView {
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VkImage image = nullptr;
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// Simple view on the image matching the format.
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VkImageView image_view = nullptr;
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// Image layout
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VkImageLayout image_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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// Memory buffer
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VkDeviceMemory memory = nullptr;
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// Image sample count
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