[GPU] Shaders to common, xb buildshaders instead of buildhlsl
This commit is contained in:
@@ -74,91 +74,108 @@ namespace xe {
|
||||
namespace gpu {
|
||||
namespace d3d12 {
|
||||
|
||||
// Generated with `xb buildhlsl`.
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/clear_uint2_ps.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/fullscreen_vs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/host_depth_store_1xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/host_depth_store_2xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/host_depth_store_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/passthrough_position_xy_vs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_clear_32bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_clear_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_clear_32bpp_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_clear_64bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_clear_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_clear_64bpp_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_32bpp_1x2xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_32bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_32bpp_3xres_1x2xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_32bpp_3xres_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_32bpp_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_64bpp_1x2xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_64bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_fast_64bpp_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_128bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_128bpp_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_128bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_128bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_16bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_16bpp_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_16bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_16bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_32bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_32bpp_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_32bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_32bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_64bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_64bpp_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_64bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_64bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_8bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_8bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/d3d12/shaders/dxbc/resolve_full_8bpp_cs.h"
|
||||
// Generated with `xb buildshaders`.
|
||||
namespace shaders {
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/clear_uint2_ps.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/fullscreen_vs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/host_depth_store_1xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/host_depth_store_2xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/host_depth_store_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/passthrough_position_xy_vs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_clear_32bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_clear_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_clear_32bpp_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_clear_64bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_clear_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_clear_64bpp_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_32bpp_1x2xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_32bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_32bpp_3xres_1x2xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_32bpp_3xres_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_32bpp_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_64bpp_1x2xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_64bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_fast_64bpp_4xmsaa_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_128bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_128bpp_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_128bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_128bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_16bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_16bpp_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_16bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_16bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_32bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_32bpp_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_32bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_32bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_64bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_64bpp_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_64bpp_from_32bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_64bpp_from_64bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_8bpp_2xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_8bpp_3xres_cs.h"
|
||||
#include "xenia/gpu/shaders/bytecode/d3d12_5_1/resolve_full_8bpp_cs.h"
|
||||
} // namespace shaders
|
||||
|
||||
const std::pair<const uint8_t*, size_t>
|
||||
const std::pair<const void*, size_t>
|
||||
D3D12RenderTargetCache::kResolveCopyShaders[size_t(
|
||||
draw_util::ResolveCopyShaderIndex::kCount)] = {
|
||||
{resolve_fast_32bpp_1x2xmsaa_cs,
|
||||
sizeof(resolve_fast_32bpp_1x2xmsaa_cs)},
|
||||
{resolve_fast_32bpp_4xmsaa_cs, sizeof(resolve_fast_32bpp_4xmsaa_cs)},
|
||||
{resolve_fast_32bpp_2xres_cs, sizeof(resolve_fast_32bpp_2xres_cs)},
|
||||
{resolve_fast_32bpp_3xres_1x2xmsaa_cs,
|
||||
sizeof(resolve_fast_32bpp_3xres_1x2xmsaa_cs)},
|
||||
{resolve_fast_32bpp_3xres_4xmsaa_cs,
|
||||
sizeof(resolve_fast_32bpp_3xres_4xmsaa_cs)},
|
||||
{resolve_fast_64bpp_1x2xmsaa_cs,
|
||||
sizeof(resolve_fast_64bpp_1x2xmsaa_cs)},
|
||||
{resolve_fast_64bpp_4xmsaa_cs, sizeof(resolve_fast_64bpp_4xmsaa_cs)},
|
||||
{resolve_fast_64bpp_2xres_cs, sizeof(resolve_fast_64bpp_2xres_cs)},
|
||||
{resolve_fast_64bpp_3xres_cs, sizeof(resolve_fast_64bpp_3xres_cs)},
|
||||
{resolve_full_8bpp_cs, sizeof(resolve_full_8bpp_cs)},
|
||||
{resolve_full_8bpp_2xres_cs, sizeof(resolve_full_8bpp_2xres_cs)},
|
||||
{resolve_full_8bpp_3xres_cs, sizeof(resolve_full_8bpp_3xres_cs)},
|
||||
{resolve_full_16bpp_cs, sizeof(resolve_full_16bpp_cs)},
|
||||
{resolve_full_16bpp_2xres_cs, sizeof(resolve_full_16bpp_2xres_cs)},
|
||||
{resolve_full_16bpp_from_32bpp_3xres_cs,
|
||||
sizeof(resolve_full_16bpp_from_32bpp_3xres_cs)},
|
||||
{resolve_full_16bpp_from_64bpp_3xres_cs,
|
||||
sizeof(resolve_full_16bpp_from_64bpp_3xres_cs)},
|
||||
{resolve_full_32bpp_cs, sizeof(resolve_full_32bpp_cs)},
|
||||
{resolve_full_32bpp_2xres_cs, sizeof(resolve_full_32bpp_2xres_cs)},
|
||||
{resolve_full_32bpp_from_32bpp_3xres_cs,
|
||||
sizeof(resolve_full_32bpp_from_32bpp_3xres_cs)},
|
||||
{resolve_full_32bpp_from_64bpp_3xres_cs,
|
||||
sizeof(resolve_full_32bpp_from_64bpp_3xres_cs)},
|
||||
{resolve_full_64bpp_cs, sizeof(resolve_full_64bpp_cs)},
|
||||
{resolve_full_64bpp_2xres_cs, sizeof(resolve_full_64bpp_2xres_cs)},
|
||||
{resolve_full_64bpp_from_32bpp_3xres_cs,
|
||||
sizeof(resolve_full_64bpp_from_32bpp_3xres_cs)},
|
||||
{resolve_full_64bpp_from_64bpp_3xres_cs,
|
||||
sizeof(resolve_full_64bpp_from_64bpp_3xres_cs)},
|
||||
{resolve_full_128bpp_cs, sizeof(resolve_full_128bpp_cs)},
|
||||
{resolve_full_128bpp_2xres_cs, sizeof(resolve_full_128bpp_2xres_cs)},
|
||||
{resolve_full_128bpp_from_32bpp_3xres_cs,
|
||||
sizeof(resolve_full_128bpp_from_32bpp_3xres_cs)},
|
||||
{resolve_full_128bpp_from_64bpp_3xres_cs,
|
||||
sizeof(resolve_full_128bpp_from_64bpp_3xres_cs)},
|
||||
{shaders::resolve_fast_32bpp_1x2xmsaa_cs,
|
||||
sizeof(shaders::resolve_fast_32bpp_1x2xmsaa_cs)},
|
||||
{shaders::resolve_fast_32bpp_4xmsaa_cs,
|
||||
sizeof(shaders::resolve_fast_32bpp_4xmsaa_cs)},
|
||||
{shaders::resolve_fast_32bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_fast_32bpp_2xres_cs)},
|
||||
{shaders::resolve_fast_32bpp_3xres_1x2xmsaa_cs,
|
||||
sizeof(shaders::resolve_fast_32bpp_3xres_1x2xmsaa_cs)},
|
||||
{shaders::resolve_fast_32bpp_3xres_4xmsaa_cs,
|
||||
sizeof(shaders::resolve_fast_32bpp_3xres_4xmsaa_cs)},
|
||||
{shaders::resolve_fast_64bpp_1x2xmsaa_cs,
|
||||
sizeof(shaders::resolve_fast_64bpp_1x2xmsaa_cs)},
|
||||
{shaders::resolve_fast_64bpp_4xmsaa_cs,
|
||||
sizeof(shaders::resolve_fast_64bpp_4xmsaa_cs)},
|
||||
{shaders::resolve_fast_64bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_fast_64bpp_2xres_cs)},
|
||||
{shaders::resolve_fast_64bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_fast_64bpp_3xres_cs)},
|
||||
{shaders::resolve_full_8bpp_cs, sizeof(shaders::resolve_full_8bpp_cs)},
|
||||
{shaders::resolve_full_8bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_full_8bpp_2xres_cs)},
|
||||
{shaders::resolve_full_8bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_8bpp_3xres_cs)},
|
||||
{shaders::resolve_full_16bpp_cs,
|
||||
sizeof(shaders::resolve_full_16bpp_cs)},
|
||||
{shaders::resolve_full_16bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_full_16bpp_2xres_cs)},
|
||||
{shaders::resolve_full_16bpp_from_32bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_16bpp_from_32bpp_3xres_cs)},
|
||||
{shaders::resolve_full_16bpp_from_64bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_16bpp_from_64bpp_3xres_cs)},
|
||||
{shaders::resolve_full_32bpp_cs,
|
||||
sizeof(shaders::resolve_full_32bpp_cs)},
|
||||
{shaders::resolve_full_32bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_full_32bpp_2xres_cs)},
|
||||
{shaders::resolve_full_32bpp_from_32bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_32bpp_from_32bpp_3xres_cs)},
|
||||
{shaders::resolve_full_32bpp_from_64bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_32bpp_from_64bpp_3xres_cs)},
|
||||
{shaders::resolve_full_64bpp_cs,
|
||||
sizeof(shaders::resolve_full_64bpp_cs)},
|
||||
{shaders::resolve_full_64bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_full_64bpp_2xres_cs)},
|
||||
{shaders::resolve_full_64bpp_from_32bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_64bpp_from_32bpp_3xres_cs)},
|
||||
{shaders::resolve_full_64bpp_from_64bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_64bpp_from_64bpp_3xres_cs)},
|
||||
{shaders::resolve_full_128bpp_cs,
|
||||
sizeof(shaders::resolve_full_128bpp_cs)},
|
||||
{shaders::resolve_full_128bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_full_128bpp_2xres_cs)},
|
||||
{shaders::resolve_full_128bpp_from_32bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_128bpp_from_32bpp_3xres_cs)},
|
||||
{shaders::resolve_full_128bpp_from_64bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_full_128bpp_from_64bpp_3xres_cs)},
|
||||
};
|
||||
|
||||
const uint32_t D3D12RenderTargetCache::kTransferUsedRootParameters[size_t(
|
||||
@@ -231,16 +248,22 @@ const D3D12RenderTargetCache::TransferModeInfo
|
||||
|
||||
const std::pair<const void*, size_t>
|
||||
D3D12RenderTargetCache::kResolveROVClear32bppShaders[3] = {
|
||||
{resolve_clear_32bpp_cs, sizeof(resolve_clear_32bpp_cs)},
|
||||
{resolve_clear_32bpp_2xres_cs, sizeof(resolve_clear_32bpp_2xres_cs)},
|
||||
{resolve_clear_32bpp_3xres_cs, sizeof(resolve_clear_32bpp_3xres_cs)},
|
||||
{shaders::resolve_clear_32bpp_cs,
|
||||
sizeof(shaders::resolve_clear_32bpp_cs)},
|
||||
{shaders::resolve_clear_32bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_clear_32bpp_2xres_cs)},
|
||||
{shaders::resolve_clear_32bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_clear_32bpp_3xres_cs)},
|
||||
};
|
||||
|
||||
const std::pair<const void*, size_t>
|
||||
D3D12RenderTargetCache::kResolveROVClear64bppShaders[3] = {
|
||||
{resolve_clear_64bpp_cs, sizeof(resolve_clear_64bpp_cs)},
|
||||
{resolve_clear_64bpp_2xres_cs, sizeof(resolve_clear_64bpp_2xres_cs)},
|
||||
{resolve_clear_64bpp_3xres_cs, sizeof(resolve_clear_64bpp_3xres_cs)},
|
||||
{shaders::resolve_clear_64bpp_cs,
|
||||
sizeof(shaders::resolve_clear_64bpp_cs)},
|
||||
{shaders::resolve_clear_64bpp_2xres_cs,
|
||||
sizeof(shaders::resolve_clear_64bpp_2xres_cs)},
|
||||
{shaders::resolve_clear_64bpp_3xres_cs,
|
||||
sizeof(shaders::resolve_clear_64bpp_3xres_cs)},
|
||||
};
|
||||
|
||||
D3D12RenderTargetCache::~D3D12RenderTargetCache() { Shutdown(true); }
|
||||
@@ -459,7 +482,7 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
if (resolve_copy_shader_info.resolution_scale != resolution_scale_) {
|
||||
continue;
|
||||
}
|
||||
const std::pair<const uint8_t*, size_t>& resolve_copy_shader =
|
||||
const std::pair<const void*, size_t>& resolve_copy_shader =
|
||||
kResolveCopyShaders[i];
|
||||
ID3D12PipelineState* resolve_copy_pipeline =
|
||||
ui::d3d12::util::CreateComputePipeline(
|
||||
@@ -655,8 +678,8 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
// 1 sample.
|
||||
host_depth_store_pipelines_[size_t(xenos::MsaaSamples::k1X)] =
|
||||
ui::d3d12::util::CreateComputePipeline(
|
||||
device, host_depth_store_1xmsaa_cs,
|
||||
sizeof(host_depth_store_1xmsaa_cs),
|
||||
device, shaders::host_depth_store_1xmsaa_cs,
|
||||
sizeof(shaders::host_depth_store_1xmsaa_cs),
|
||||
host_depth_store_root_signature_);
|
||||
if (!host_depth_store_pipelines_[size_t(xenos::MsaaSamples::k1X)]) {
|
||||
XELOGE(
|
||||
@@ -670,8 +693,8 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
// 2 samples.
|
||||
host_depth_store_pipelines_[size_t(xenos::MsaaSamples::k2X)] =
|
||||
ui::d3d12::util::CreateComputePipeline(
|
||||
device, host_depth_store_2xmsaa_cs,
|
||||
sizeof(host_depth_store_2xmsaa_cs),
|
||||
device, shaders::host_depth_store_2xmsaa_cs,
|
||||
sizeof(shaders::host_depth_store_2xmsaa_cs),
|
||||
host_depth_store_root_signature_);
|
||||
if (!host_depth_store_pipelines_[size_t(xenos::MsaaSamples::k2X)]) {
|
||||
XELOGE(
|
||||
@@ -685,8 +708,8 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
// 4 samples.
|
||||
host_depth_store_pipelines_[size_t(xenos::MsaaSamples::k4X)] =
|
||||
ui::d3d12::util::CreateComputePipeline(
|
||||
device, host_depth_store_4xmsaa_cs,
|
||||
sizeof(host_depth_store_4xmsaa_cs),
|
||||
device, shaders::host_depth_store_4xmsaa_cs,
|
||||
sizeof(shaders::host_depth_store_4xmsaa_cs),
|
||||
host_depth_store_root_signature_);
|
||||
if (!host_depth_store_pipelines_[size_t(xenos::MsaaSamples::k4X)]) {
|
||||
XELOGE(
|
||||
@@ -1001,10 +1024,12 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC uint32_rtv_clear_pipeline_desc = {};
|
||||
uint32_rtv_clear_pipeline_desc.pRootSignature =
|
||||
uint32_rtv_clear_root_signature_;
|
||||
uint32_rtv_clear_pipeline_desc.VS.pShaderBytecode = fullscreen_vs;
|
||||
uint32_rtv_clear_pipeline_desc.VS.BytecodeLength = sizeof(fullscreen_vs);
|
||||
uint32_rtv_clear_pipeline_desc.PS.pShaderBytecode = clear_uint2_ps;
|
||||
uint32_rtv_clear_pipeline_desc.PS.BytecodeLength = sizeof(clear_uint2_ps);
|
||||
uint32_rtv_clear_pipeline_desc.VS.pShaderBytecode = shaders::fullscreen_vs;
|
||||
uint32_rtv_clear_pipeline_desc.VS.BytecodeLength =
|
||||
sizeof(shaders::fullscreen_vs);
|
||||
uint32_rtv_clear_pipeline_desc.PS.pShaderBytecode = shaders::clear_uint2_ps;
|
||||
uint32_rtv_clear_pipeline_desc.PS.BytecodeLength =
|
||||
sizeof(shaders::clear_uint2_ps);
|
||||
uint32_rtv_clear_pipeline_desc.BlendState.RenderTarget[0]
|
||||
.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
uint32_rtv_clear_pipeline_desc.RasterizerState.FillMode =
|
||||
@@ -4315,8 +4340,8 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
||||
pipeline_desc.pRootSignature = transfer_root_signatures_[size_t(
|
||||
use_stencil_reference_output_ ? mode.root_signature_with_stencil_ref
|
||||
: mode.root_signature_no_stencil_ref)];
|
||||
pipeline_desc.VS.pShaderBytecode = passthrough_position_xy_vs;
|
||||
pipeline_desc.VS.BytecodeLength = sizeof(passthrough_position_xy_vs);
|
||||
pipeline_desc.VS.pShaderBytecode = shaders::passthrough_position_xy_vs;
|
||||
pipeline_desc.VS.BytecodeLength = sizeof(shaders::passthrough_position_xy_vs);
|
||||
pipeline_desc.PS.pShaderBytecode = built_shader_.data();
|
||||
pipeline_desc.PS.BytecodeLength = built_shader_size_bytes;
|
||||
if (key.dest_msaa_samples == xenos::MsaaSamples::k2X && !msaa_2x_supported_) {
|
||||
|
||||
Reference in New Issue
Block a user