[GPU] Shaders to common, xb buildshaders instead of buildhlsl
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@@ -296,7 +296,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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// Parameter 1 - destination (shared memory or a part of it).
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// Parameter 2 - source (EDRAM).
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ID3D12RootSignature* resolve_copy_root_signature_ = nullptr;
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static const std::pair<const uint8_t*, size_t>
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static const std::pair<const void*, size_t>
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kResolveCopyShaders[size_t(draw_util::ResolveCopyShaderIndex::kCount)];
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ID3D12PipelineState* resolve_copy_pipelines_[size_t(
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draw_util::ResolveCopyShaderIndex::kCount)] = {};
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