[GPU] Shaders to common, xb buildshaders instead of buildhlsl
This commit is contained in:
80
src/xenia/gpu/shaders/texture_load_32bpb_3x.hlsli
Normal file
80
src/xenia/gpu/shaders/texture_load_32bpb_3x.hlsli
Normal file
@@ -0,0 +1,80 @@
|
||||
#include "texture_load.hlsli"
|
||||
|
||||
Buffer<uint2> xe_texture_load_source : register(t0);
|
||||
RWBuffer<uint2> xe_texture_load_dest : register(u0);
|
||||
|
||||
[numthreads(16, 32, 1)]
|
||||
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
|
||||
// 1 thread = 2 blocks passed through an externally provided uint2
|
||||
// transformation function (XE_TEXTURE_LOAD_32BPB_TRANSFORM).
|
||||
uint3 block_index = xe_thread_id << uint3(1, 0, 0);
|
||||
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
|
||||
return;
|
||||
}
|
||||
int block_offset_host =
|
||||
(XeTextureHostLinearOffset(int3(block_index) * int3(3, 3, 1),
|
||||
xe_texture_load_host_pitch,
|
||||
xe_texture_load_size_blocks.y * 3, 4u) +
|
||||
xe_texture_load_host_offset) >> 3;
|
||||
int elements_pitch_host = xe_texture_load_host_pitch >> 3;
|
||||
int block_offset_guest =
|
||||
(XeTextureLoadGuestBlockOffset(int3(block_index), 4u, 2u) * 9) >> 3;
|
||||
uint endian = XeTextureLoadEndian32();
|
||||
// abc jkl
|
||||
// def mno
|
||||
// ghi pqr
|
||||
// from:
|
||||
// ab|cd|ef|gh|ij|kl|mn|op|qr
|
||||
// to:
|
||||
// ab|cj|kl
|
||||
// de|fm|no
|
||||
// gh|ip|qr
|
||||
uint4 block_abcd = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
|
||||
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest],
|
||||
xe_texture_load_source[block_offset_guest + 1]),
|
||||
endian));
|
||||
// AB|--|--
|
||||
// --|--|--
|
||||
// --|--|--
|
||||
xe_texture_load_dest[block_offset_host] = block_abcd.xy;
|
||||
uint4 block_efgh = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
|
||||
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest + 2],
|
||||
xe_texture_load_source[block_offset_guest + 3]),
|
||||
endian));
|
||||
// ab|--|--
|
||||
// DE|--|--
|
||||
// GH|--|--
|
||||
xe_texture_load_dest[block_offset_host + elements_pitch_host] =
|
||||
uint2(block_abcd.w, block_efgh.x);
|
||||
xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host] =
|
||||
block_efgh.zw;
|
||||
uint4 block_ijkl = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
|
||||
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest + 4],
|
||||
xe_texture_load_source[block_offset_guest + 5]),
|
||||
endian));
|
||||
// ab|CJ|KL
|
||||
// de|--|--
|
||||
// gh|--|--
|
||||
xe_texture_load_dest[block_offset_host + 1] =
|
||||
uint2(block_abcd.z, block_ijkl.y);
|
||||
xe_texture_load_dest[block_offset_host + 2] = block_ijkl.zw;
|
||||
uint4 block_mnop = XE_TEXTURE_LOAD_32BPB_TRANSFORM(
|
||||
XeEndianSwap32(uint4(xe_texture_load_source[block_offset_guest + 6],
|
||||
xe_texture_load_source[block_offset_guest + 7]),
|
||||
endian));
|
||||
// ab|cj|kl
|
||||
// de|FM|NO
|
||||
// gh|IP|--
|
||||
xe_texture_load_dest[block_offset_host + elements_pitch_host + 1] =
|
||||
uint2(block_efgh.y, block_mnop.x);
|
||||
xe_texture_load_dest[block_offset_host + elements_pitch_host + 2] =
|
||||
block_mnop.yz;
|
||||
xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host + 1] =
|
||||
uint2(block_ijkl.x, block_mnop.w);
|
||||
// ab|cj|kl
|
||||
// de|fm|no
|
||||
// gh|ip|QR
|
||||
xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host + 2] =
|
||||
XE_TEXTURE_LOAD_32BPB_TRANSFORM(XeEndianSwap32(
|
||||
xe_texture_load_source[block_offset_guest + 8], endian));
|
||||
}
|
||||
Reference in New Issue
Block a user