[GPU] Shaders to common, xb buildshaders instead of buildhlsl

This commit is contained in:
Triang3l
2021-06-05 18:53:53 +03:00
parent 313fb3e5a3
commit 12a907bfa5
582 changed files with 419273 additions and 244715 deletions

View File

@@ -0,0 +1,64 @@
#include "pixel_formats.hlsli"
#include "texture_load.hlsli"
Buffer<uint4> xe_texture_load_source : register(t0);
RWBuffer<uint4> xe_texture_load_dest : register(u0);
[numthreads(8, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 4 DXT1 blocks to 16x4 R8G8B8A8 texels.
uint3 block_index = xe_thread_id << uint3(2, 0, 0);
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
return;
}
int3 texel_index_host = int3(block_index) << int3(2, 2, 0);
int block_offset_host =
(XeTextureHostLinearOffset(texel_index_host, xe_texture_load_host_pitch,
xe_texture_load_height_texels, 4u) +
xe_texture_load_host_offset) >> 4;
int elements_pitch_host = xe_texture_load_host_pitch >> 4;
int block_offset_guest =
XeTextureLoadGuestBlockOffset(int3(block_index), 8u, 3u) >> 4;
uint endian = XeTextureLoadEndian32();
uint4 blocks_01 = XeEndianSwap32(xe_texture_load_source[block_offset_guest],
endian);
// Odd 2 blocks = even 2 blocks + 32 bytes when tiled.
block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1;
uint4 blocks_23 = XeEndianSwap32(xe_texture_load_source[block_offset_guest],
endian);
uint4 end_8in10_01 = uint4(XeDXTColorEndpointsToBGR8In10(blocks_01.x),
XeDXTColorEndpointsToBGR8In10(blocks_01.z));
uint4 end_8in10_23 = uint4(XeDXTColorEndpointsToBGR8In10(blocks_23.x),
XeDXTColorEndpointsToBGR8In10(blocks_23.z));
bool4 is_trans = uint4(end_8in10_01.xz, end_8in10_23.xz) <=
uint4(end_8in10_01.yw, end_8in10_23.yw);
uint4 weights = uint4(blocks_01.yw, blocks_23.yw);
weights = is_trans ? XeDXT1TransWeights(weights)
: XeDXTHighColorWeights(weights);
int i;
[unroll] for (i = 0; i < 4; ++i) {
if (i) {
if (texel_index_host.y + i >= int(xe_texture_load_height_texels)) {
break;
}
block_offset_host += elements_pitch_host;
weights >>= 8u;
}
xe_texture_load_dest[block_offset_host] =
is_trans.x ? XeDXT1TransRowToRGBA8(end_8in10_01.xy, weights.x)
: (XeDXTOpaqueRowToRGB8(end_8in10_01.xy, weights.x) |
0xFF000000u);
xe_texture_load_dest[block_offset_host + 1] =
is_trans.y ? XeDXT1TransRowToRGBA8(end_8in10_01.zw, weights.y)
: (XeDXTOpaqueRowToRGB8(end_8in10_01.zw, weights.y) |
0xFF000000u);
xe_texture_load_dest[block_offset_host + 2] =
is_trans.z ? XeDXT1TransRowToRGBA8(end_8in10_23.xy, weights.z)
: (XeDXTOpaqueRowToRGB8(end_8in10_23.xy, weights.z) |
0xFF000000u);
xe_texture_load_dest[block_offset_host + 3] =
is_trans.w ? XeDXT1TransRowToRGBA8(end_8in10_23.zw, weights.w)
: (XeDXTOpaqueRowToRGB8(end_8in10_23.zw, weights.w) |
0xFF000000u);
}
}