[GPU] Shaders to common, xb buildshaders instead of buildhlsl

This commit is contained in:
Triang3l
2021-06-05 18:53:53 +03:00
parent 313fb3e5a3
commit 12a907bfa5
582 changed files with 419273 additions and 244715 deletions

View File

@@ -0,0 +1,57 @@
#include "pixel_formats.hlsli"
#include "texture_load.hlsli"
Buffer<uint4> xe_texture_load_source : register(t0);
RWBuffer<uint4> xe_texture_load_dest : register(u0);
[numthreads(16, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 2 DXT3 blocks to 8x4 R8G8B8A8 texels.
uint3 block_index = xe_thread_id << uint3(1, 0, 0);
[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
return;
}
int3 texel_index_host = int3(block_index) << int3(2, 2, 0);
int block_offset_host =
(XeTextureHostLinearOffset(texel_index_host, xe_texture_load_host_pitch,
xe_texture_load_height_texels, 4u) +
xe_texture_load_host_offset) >> 4;
int elements_pitch_host = xe_texture_load_host_pitch >> 4;
int block_offset_guest =
XeTextureLoadGuestBlockOffset(int3(block_index), 16u, 4u) >> 4;
uint endian = XeTextureLoadEndian32();
int i;
[unroll] for (i = 0; i < 2; ++i) {
if (i) {
++block_offset_host;
// Odd block = even block + 32 guest bytes when tiled.
block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1;
}
uint4 block = XeEndianSwap32(xe_texture_load_source[block_offset_guest],
endian);
uint2 bgr_end_8in10 = XeDXTColorEndpointsToBGR8In10(block.z);
// Sort the color indices so they can be used as weights for the second
// endpoint.
uint bgr_weights = XeDXTHighColorWeights(block.w);
xe_texture_load_dest[block_offset_host] =
XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights) +
((block.xxxx >> uint4(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u;
[branch] if (texel_index_host.y + 1 < int(xe_texture_load_height_texels)) {
xe_texture_load_dest[block_offset_host + elements_pitch_host] =
XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 8u) +
((block.xxxx >> uint4(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u;
[branch] if (texel_index_host.y + 2 <
int(xe_texture_load_height_texels)) {
xe_texture_load_dest[block_offset_host + 2 * elements_pitch_host] =
XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 16u) +
((block.yyyy >> uint4(0u, 4u, 8u, 12u)) & 0xFu) * 0x11000000u;
[branch] if (texel_index_host.y + 3 <
int(xe_texture_load_height_texels)) {
xe_texture_load_dest[block_offset_host + 3 * elements_pitch_host] =
XeDXTOpaqueRowToRGB8(bgr_end_8in10, bgr_weights >> 24u) +
((block.yyyy >> uint4(16u, 20u, 24u, 28u)) & 0xFu) * 0x11000000u;
}
}
}
}
}