[GPU] Shaders to common, xb buildshaders instead of buildhlsl
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54
src/xenia/gpu/shaders/texture_load_dxt3aas1111.cs.hlsl
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54
src/xenia/gpu/shaders/texture_load_dxt3aas1111.cs.hlsl
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#include "pixel_formats.hlsli"
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#include "texture_load.hlsli"
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Buffer<uint4> xe_texture_load_source : register(t0);
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RWBuffer<uint4> xe_texture_load_dest : register(u0);
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[numthreads(8, 32, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 DXT3A-as-1111 blocks to 16x4 B4G4R4A4 texels.
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uint3 block_index = xe_thread_id << uint3(2, 0, 0);
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[branch] if (any(block_index >= xe_texture_load_size_blocks)) {
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return;
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}
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int3 texel_index_host = int3(block_index) << int3(2, 2, 0);
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int block_offset_host =
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(XeTextureHostLinearOffset(texel_index_host, xe_texture_load_host_pitch,
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xe_texture_load_height_texels, 2u) +
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xe_texture_load_host_offset) >> 4;
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int elements_pitch_host = xe_texture_load_host_pitch >> 4;
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int block_offset_guest =
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XeTextureLoadGuestBlockOffset(int3(block_index), 8u, 3u) >> 4;
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uint endian = XeTextureLoadEndian32();
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uint4 blocks_01 = XeEndianSwap32(xe_texture_load_source[block_offset_guest],
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endian);
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// Odd 2 blocks = even 2 blocks + 32 bytes when tiled.
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block_offset_guest += XeTextureLoadIsTiled() ? 2 : 1;
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uint4 blocks_23 = XeEndianSwap32(xe_texture_load_source[block_offset_guest],
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endian);
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xe_texture_load_dest[block_offset_host] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.xz);
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xe_texture_load_dest[block_offset_host + 1] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.xz);
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[branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) {
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block_offset_host += elements_pitch_host;
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xe_texture_load_dest[block_offset_host] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.xz >> 16u);
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xe_texture_load_dest[block_offset_host + 1] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.xz >> 16u);
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[branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) {
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block_offset_host += elements_pitch_host;
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xe_texture_load_dest[block_offset_host] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.yw);
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xe_texture_load_dest[block_offset_host + 1] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.yw);
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[branch] if (++texel_index_host.y < int(xe_texture_load_height_texels)) {
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block_offset_host += elements_pitch_host;
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xe_texture_load_dest[block_offset_host] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_01.yw >> 16u);
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xe_texture_load_dest[block_offset_host + 1] =
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XeDXT3AAs1111TwoBlocksRowToBGRA4(blocks_23.yw >> 16u);
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}
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}
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}
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}
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