[D3D12] Vertex kill and multipass vertex exports
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@@ -25,7 +25,8 @@ DEFINE_bool(d3d12_convert_quads_to_triangles, false,
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"Convert quad lists to triangle lists on the CPU instead of using "
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"a geometry shader. Not recommended for playing, for debugging "
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"primarily (because PIX fails to display vertices when a geometry "
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"shader is used).",
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"shader is used), and this way quads can't be discarded correctly "
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"when the game uses vertex kill functionality.",
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"D3D12");
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namespace xe {
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