[D3D12] Vertex kill and multipass vertex exports
This commit is contained in:
@@ -29,8 +29,15 @@ enum class InstructionStorageTarget {
|
||||
kInterpolant,
|
||||
// Result is stored to the position export (gl_Position).
|
||||
kPosition,
|
||||
// Result is stored to the point size export (gl_PointSize).
|
||||
kPointSize,
|
||||
// Result is stored to the vertex shader misc export register.
|
||||
// See R6xx/R7xx registers for details (USE_VTX_POINT_SIZE, USE_VTX_EDGE_FLAG,
|
||||
// USE_VTX_KILL_FLAG).
|
||||
// X - PSIZE (gl_PointSize).
|
||||
// Y - EDGEFLAG (glEdgeFlag) for PrimitiveType::kPolygon wireframe/point
|
||||
// drawing.
|
||||
// Z - KILLVERTEX flag (used in Banjo-Kazooie: Nuts & Bolts for grass), set
|
||||
// for killing primitives based on PA_CL_CLIP_CNTL::VTX_KILL_OR condition.
|
||||
kPointSizeEdgeFlagKillVertex,
|
||||
// Result is stored as memexport destination address
|
||||
// (see xenos::xe_gpu_memexport_stream_t).
|
||||
kExportAddress,
|
||||
|
||||
Reference in New Issue
Block a user