[D3D12] Vertex kill and multipass vertex exports
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@@ -35,7 +35,7 @@ void DisassembleResultOperand(const InstructionResult& result,
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case InstructionStorageTarget::kPosition:
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out->Append("oPos");
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break;
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case InstructionStorageTarget::kPointSize:
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case InstructionStorageTarget::kPointSizeEdgeFlagKillVertex:
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out->Append("oPts");
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break;
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case InstructionStorageTarget::kExportAddress:
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