[D3D12] Vertex kill and multipass vertex exports
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@@ -3301,7 +3301,7 @@ void SpirvShaderTranslator::StoreToResult(Id source_value_id,
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storage_offsets.push_back(0);
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storage_array = false;
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break;
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case InstructionStorageTarget::kPointSize:
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case InstructionStorageTarget::kPointSizeEdgeFlagKillVertex:
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assert_true(is_vertex_shader());
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storage_pointer = point_size_;
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storage_class = spv::StorageClass::StorageClassOutput;
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