[D3D12] Vertex kill and multipass vertex exports
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@@ -479,6 +479,8 @@ enum class VertexShaderExportMode : uint32_t {
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kPosition2VectorsKill = 4,
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kPosition2VectorsSpriteKill = 5,
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kPosition2VectorsEdgeKill = 6,
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// Vertex shader outputs are ignored (kill all primitives) - see
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// SX_MISC::MULTIPASS on R6xx/R7xx.
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kMultipass = 7,
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};
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