[D3D12] Vertex kill and multipass vertex exports

This commit is contained in:
Triang3l
2020-02-20 08:55:40 +03:00
parent bb13103102
commit 1336316139
23 changed files with 1959 additions and 1611 deletions

View File

@@ -479,6 +479,8 @@ enum class VertexShaderExportMode : uint32_t {
kPosition2VectorsKill = 4,
kPosition2VectorsSpriteKill = 5,
kPosition2VectorsEdgeKill = 6,
// Vertex shader outputs are ignored (kill all primitives) - see
// SX_MISC::MULTIPASS on R6xx/R7xx.
kMultipass = 7,
};