Basic shader cache.
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@@ -23,6 +23,8 @@ namespace xe {
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namespace gpu {
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namespace d3d11 {
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class D3D11ShaderCache;
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class D3D11GraphicsDriver : public GraphicsDriver {
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public:
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@@ -43,7 +45,9 @@ public:
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uint32_t index_count);
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private:
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ID3D11Device* device_;
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ID3D11Device* device_;
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D3D11ShaderCache* shader_cache_;
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};
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