Basic shader cache.
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@@ -14,6 +14,8 @@
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#include <xenia/gpu/shader.h>
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#include <d3d11.h>
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namespace xe {
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namespace gpu {
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@@ -22,7 +24,11 @@ namespace d3d11 {
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class D3D11Shader : public Shader {
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public:
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D3D11Shader();
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D3D11Shader(
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ID3D11Device* device,
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xenos::XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length,
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uint64_t hash);
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virtual ~D3D11Shader();
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};
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