Basic shader cache.

This commit is contained in:
Ben Vanik
2013-10-11 21:45:20 -07:00
parent 6e4fb87992
commit 1378fad3c0
20 changed files with 981 additions and 40 deletions

View File

@@ -11,6 +11,8 @@
#define XENIA_GPU_SHADER_CACHE_H_
#include <xenia/core.h>
#include <xenia/gpu/shader.h>
#include <xenia/gpu/xenos/xenos.h>
namespace xe {
@@ -21,6 +23,29 @@ class ShaderCache {
public:
ShaderCache();
virtual ~ShaderCache();
Shader* Create(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length);
Shader* Find(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length);
Shader* FindOrCreate(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length);
void Clear();
private:
uint64_t Hash(const uint8_t* src_ptr, size_t length);
std::unordered_map<uint64_t, Shader*> map_;
protected:
virtual Shader* CreateCore(
xenos::XE_GPU_SHADER_TYPE type,
const uint8_t* src_ptr, size_t length,
uint64_t hash);
};