[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing

This commit is contained in:
Triang3l
2018-09-02 16:31:21 +03:00
parent eda0d31b8f
commit 1413a7d206
3 changed files with 15 additions and 15 deletions

View File

@@ -47,8 +47,8 @@ class ShaderTranslator {
bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; }
// True if the current shader addresses general-purpose registers with dynamic
// indices.
bool uses_register_relative_addressing() const {
return uses_register_relative_addressing_;
bool uses_register_dynamic_addressing() const {
return uses_register_dynamic_addressing_;
}
// A list of all vertex bindings, populated before translation occurs.
const std::vector<Shader::VertexBinding>& vertex_bindings() const {
@@ -220,7 +220,7 @@ class ShaderTranslator {
uint32_t unique_texture_bindings_ = 0;
Shader::ConstantRegisterMap constant_register_map_ = {0};
bool uses_register_relative_addressing_ = false;
bool uses_register_dynamic_addressing_ = false;
bool writes_color_targets_[4] = {false, false, false, false};
static const AluOpcodeInfo alu_vector_opcode_infos_[0x20];