[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing
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@@ -47,8 +47,8 @@ class ShaderTranslator {
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bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; }
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// True if the current shader addresses general-purpose registers with dynamic
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// indices.
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bool uses_register_relative_addressing() const {
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return uses_register_relative_addressing_;
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bool uses_register_dynamic_addressing() const {
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return uses_register_dynamic_addressing_;
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}
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// A list of all vertex bindings, populated before translation occurs.
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const std::vector<Shader::VertexBinding>& vertex_bindings() const {
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@@ -220,7 +220,7 @@ class ShaderTranslator {
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uint32_t unique_texture_bindings_ = 0;
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Shader::ConstantRegisterMap constant_register_map_ = {0};
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bool uses_register_relative_addressing_ = false;
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bool uses_register_dynamic_addressing_ = false;
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bool writes_color_targets_[4] = {false, false, false, false};
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static const AluOpcodeInfo alu_vector_opcode_infos_[0x20];
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