[GPU] vfetch_full fetching nothing still must calculate the address
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@@ -435,6 +435,11 @@ struct ParsedVertexFetchInstruction {
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bool predicate_condition = false;
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// Describes how the instruction result is stored.
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// Note that if the result doesn't have any components to write the fetched
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// value to, the address calculation in vfetch_full must still be performed
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// because such a vfetch_full may be used to setup addressing for vfetch_mini
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// (wires in the color pass of 5454082B do vfetch_full to r2.000_, and then a
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// true vfetch_mini).
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InstructionResult result;
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// Number of source operands.
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@@ -696,6 +701,9 @@ class Shader {
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// Bitmap of all bool constants read by the shader.
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// Each bit corresponds to a storage index [0-255].
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uint32_t bool_bitmap[256 / 32];
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// Bitmap of all vertex fetch constants read by the shader.
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// Each bit corresponds to a storage index [0-95].
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uint32_t vertex_fetch_bitmap[96 / 32];
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// Total number of kConstantFloat registers read by the shader.
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uint32_t float_count;
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