xb style.
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@@ -34,13 +34,13 @@ bool DiscImageDevice::Initialize() {
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ParseState state = {0};
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state.ptr = mmap_->data();
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state.size = mmap_->size();
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auto result = Verify(state);
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auto result = Verify(&state);
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if (result != Error::kSuccess) {
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XELOGE("Failed to verify disc image header: %d", result);
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return false;
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}
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result = ReadAllEntries(state, state.ptr + state.root_offset);
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result = ReadAllEntries(&state, state.ptr + state.root_offset);
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if (result != Error::kSuccess) {
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XELOGE("Failed to read all GDFX entries: %d", result);
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return false;
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@@ -49,15 +49,15 @@ bool DiscImageDevice::Initialize() {
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return true;
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}
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DiscImageDevice::Error DiscImageDevice::Verify(ParseState& state) {
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DiscImageDevice::Error DiscImageDevice::Verify(ParseState* state) {
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// Find sector 32 of the game partition - try at a few points.
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static const size_t likely_offsets[] = {
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0x00000000, 0x0000FB20, 0x00020600, 0x0FD90000,
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};
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bool magic_found = false;
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for (size_t n = 0; n < xe::countof(likely_offsets); n++) {
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state.game_offset = likely_offsets[n];
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if (VerifyMagic(state, state.game_offset + (32 * kXESectorSize))) {
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state->game_offset = likely_offsets[n];
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if (VerifyMagic(state, state->game_offset + (32 * kXESectorSize))) {
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magic_found = true;
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break;
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}
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@@ -68,27 +68,28 @@ DiscImageDevice::Error DiscImageDevice::Verify(ParseState& state) {
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}
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// Read sector 32 to get FS state.
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if (state.size < state.game_offset + (32 * kXESectorSize)) {
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if (state->size < state->game_offset + (32 * kXESectorSize)) {
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return Error::kErrorReadError;
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}
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uint8_t* fs_ptr = state.ptr + state.game_offset + (32 * kXESectorSize);
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state.root_sector = xe::load<uint32_t>(fs_ptr + 20);
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state.root_size = xe::load<uint32_t>(fs_ptr + 24);
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state.root_offset = state.game_offset + (state.root_sector * kXESectorSize);
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if (state.root_size < 13 || state.root_size > 32 * 1024 * 1024) {
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uint8_t* fs_ptr = state->ptr + state->game_offset + (32 * kXESectorSize);
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state->root_sector = xe::load<uint32_t>(fs_ptr + 20);
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state->root_size = xe::load<uint32_t>(fs_ptr + 24);
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state->root_offset =
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state->game_offset + (state->root_sector * kXESectorSize);
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if (state->root_size < 13 || state->root_size > 32 * 1024 * 1024) {
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return Error::kErrorDamagedFile;
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}
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return Error::kSuccess;
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}
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bool DiscImageDevice::VerifyMagic(ParseState& state, size_t offset) {
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bool DiscImageDevice::VerifyMagic(ParseState* state, size_t offset) {
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// Simple check to see if the given offset contains the magic value.
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return std::memcmp(state.ptr + offset, "MICROSOFT*XBOX*MEDIA", 20) == 0;
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return std::memcmp(state->ptr + offset, "MICROSOFT*XBOX*MEDIA", 20) == 0;
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}
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DiscImageDevice::Error DiscImageDevice::ReadAllEntries(
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ParseState& state, const uint8_t* root_buffer) {
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ParseState* state, const uint8_t* root_buffer) {
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auto root_entry = new DiscImageEntry(this, nullptr, "", mmap_.get());
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root_entry->attributes_ = kFileAttributeDirectory;
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root_entry_ = std::unique_ptr<Entry>(root_entry);
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@@ -100,7 +101,7 @@ DiscImageDevice::Error DiscImageDevice::ReadAllEntries(
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return Error::kSuccess;
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}
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bool DiscImageDevice::ReadEntry(ParseState& state, const uint8_t* buffer,
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bool DiscImageDevice::ReadEntry(ParseState* state, const uint8_t* buffer,
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uint16_t entry_ordinal,
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DiscImageEntry* parent) {
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const uint8_t* p = buffer + (entry_ordinal * 4);
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@@ -111,7 +112,7 @@ bool DiscImageDevice::ReadEntry(ParseState& state, const uint8_t* buffer,
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size_t length = xe::load<uint32_t>(p + 8);
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uint8_t attributes = xe::load<uint8_t>(p + 12);
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uint8_t name_length = xe::load<uint8_t>(p + 13);
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char* name = (char*)(p + 14);
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auto name = reinterpret_cast<const char*>(p + 14);
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if (node_l && !ReadEntry(state, buffer, node_l, parent)) {
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return false;
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@@ -135,20 +136,20 @@ bool DiscImageDevice::ReadEntry(ParseState& state, const uint8_t* buffer,
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entry->data_size_ = 0;
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if (length) {
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// Not a leaf - read in children.
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if (state.size < state.game_offset + (sector * kXESectorSize)) {
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if (state->size < state->game_offset + (sector * kXESectorSize)) {
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// Out of bounds read.
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return false;
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}
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// Read child list.
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uint8_t* folder_ptr =
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state.ptr + state.game_offset + (sector * kXESectorSize);
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state->ptr + state->game_offset + (sector * kXESectorSize);
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if (!ReadEntry(state, folder_ptr, 0, entry)) {
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return false;
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}
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}
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} else {
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// File.
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entry->data_offset_ = state.game_offset + (sector * kXESectorSize);
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entry->data_offset_ = state->game_offset + (sector * kXESectorSize);
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entry->data_size_ = length;
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}
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