[GPU] Up to 7x7 resolution scaling
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@@ -1077,7 +1077,7 @@ bool RenderTargetCache::PrepareHostRenderTargetsResolveClear(
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std::min(uint32_t(resolve_info.coordinate_info.width_div_8) << 3,
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pitch_pixels - clear_rectangle.x_pixels);
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clear_rectangle.height_pixels =
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std::min(uint32_t(resolve_info.coordinate_info.height_div_8) << 3,
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std::min(uint32_t(resolve_info.height_div_8) << 3,
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render_target_height_pixels - clear_rectangle.y_pixels);
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if (!clear_rectangle.width_pixels || !clear_rectangle.height_pixels) {
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// Outside the pitch / height (or initially specified as 0).
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