[D3D12] Use 3/4 of logical cores for pipeline creation, cleanup pipeline log messages
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@@ -223,7 +223,7 @@ class PipelineCache {
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// Manual-reset event set when the last queued pipeline is created and there
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// are no more pipelines to create. This is triggered by the thread creating
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// the last pipeline.
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std::unique_ptr<xe::threading::Event> creation_completion_event_;
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std::unique_ptr<xe::threading::Event> creation_completion_event_ = nullptr;
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// Whether setting the event on completion is queued. Protected with
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// creation_request_lock_, notify_one creation_request_cond_ when set.
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bool creation_completion_set_event_ = false;
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