[D3D12] Refactor EDRAM load/store pipelines into modes
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@@ -794,7 +794,10 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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return true;
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}
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bool D3D12CommandProcessor::IssueCopy() { return true; }
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bool D3D12CommandProcessor::IssueCopy() {
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BeginFrame();
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return render_target_cache_->Resolve(shared_memory_.get());
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}
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bool D3D12CommandProcessor::BeginFrame() {
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if (current_queue_frame_ != UINT32_MAX) {
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