Renaming xe::cpu::frontend to xe::cpu::ppc.
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48
src/xenia/cpu/ppc/ppc_scanner.h
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48
src/xenia/cpu/ppc/ppc_scanner.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_CPU_PPC_PPC_SCANNER_H_
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#define XENIA_CPU_PPC_PPC_SCANNER_H_
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#include <vector>
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#include "xenia/cpu/debug_info.h"
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#include "xenia/cpu/function.h"
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namespace xe {
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namespace cpu {
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namespace ppc {
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class PPCFrontend;
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struct BlockInfo {
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uint32_t start_address;
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uint32_t end_address;
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};
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class PPCScanner {
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public:
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explicit PPCScanner(PPCFrontend* frontend);
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~PPCScanner();
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bool Scan(GuestFunction* function, DebugInfo* debug_info);
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std::vector<BlockInfo> FindBlocks(GuestFunction* function);
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private:
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bool IsRestGprLr(uint32_t address);
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PPCFrontend* frontend_ = nullptr;
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};
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} // namespace ppc
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} // namespace cpu
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} // namespace xe
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#endif // XENIA_CPU_PPC_PPC_SCANNER_H_
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