Massive refactoring of xenia::ui and GL swap behavior.
This seems to dramatically improve most games (especially with --vsync=false), though it may cause swap issues with others. New code should be easier to port, and enables elemental-forms to be drawn for any emulator UI.
This commit is contained in:
@@ -165,22 +165,18 @@
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<ClCompile Include="src\xenia\kernel\xobject.cc" />
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<ClCompile Include="src\xenia\memory.cc" />
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<ClCompile Include="src\xenia\profiling.cc" />
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<ClCompile Include="src\xenia\ui\control.cc" />
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<ClCompile Include="src\xenia\ui\elemental_control.cc" />
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<ClCompile Include="src\xenia\ui\file_picker_win.cc" />
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<ClCompile Include="src\xenia\ui\gl\blitter.cc" />
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<ClCompile Include="src\xenia\ui\gl\circular_buffer.cc" />
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<ClCompile Include="src\xenia\ui\gl\gl4_elemental_renderer.cc" />
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<ClCompile Include="src\xenia\ui\gl\gl_context.cc" />
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<ClCompile Include="src\xenia\ui\gl\gl_profiler_display.cc" />
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<ClCompile Include="src\xenia\ui\gl\wgl_control.cc" />
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<ClCompile Include="src\xenia\ui\gl\wgl_elemental_control.cc" />
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<ClCompile Include="src\xenia\ui\main_window.cc" />
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<ClCompile Include="src\xenia\ui\graphics_context.cc" />
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<ClCompile Include="src\xenia\ui\loop.cc" />
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<ClCompile Include="src\xenia\ui\loop_win.cc" />
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<ClCompile Include="src\xenia\ui\window.cc" />
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<ClCompile Include="src\xenia\ui\menu_item.cc" />
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<ClCompile Include="src\xenia\ui\win32\win32_control.cc" />
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<ClCompile Include="src\xenia\ui\win32\win32_file_picker.cc" />
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<ClCompile Include="src\xenia\ui\win32\win32_loop.cc" />
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<ClCompile Include="src\xenia\ui\win32\win32_menu_item.cc" />
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<ClCompile Include="src\xenia\ui\win32\win32_window.cc" />
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<ClCompile Include="src\xenia\ui\window_win.cc" />
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<ClCompile Include="src\xenia\vfs\device.cc" />
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<ClCompile Include="src\xenia\vfs\devices\disc_image_device.cc" />
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<ClCompile Include="src\xenia\vfs\devices\disc_image_entry.cc" />
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@@ -396,8 +392,6 @@
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<ClInclude Include="src\xenia\kernel\xobject.h" />
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<ClInclude Include="src\xenia\memory.h" />
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<ClInclude Include="src\xenia\profiling.h" />
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<ClInclude Include="src\xenia\ui\control.h" />
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<ClInclude Include="src\xenia\ui\elemental_control.h" />
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<ClInclude Include="src\xenia\ui\file_picker.h" />
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<ClInclude Include="src\xenia\ui\gl\blitter.h" />
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<ClInclude Include="src\xenia\ui\gl\circular_buffer.h" />
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@@ -405,19 +399,13 @@
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<ClInclude Include="src\xenia\ui\gl\gl4_elemental_renderer.h" />
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<ClInclude Include="src\xenia\ui\gl\gl_context.h" />
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<ClInclude Include="src\xenia\ui\gl\gl_profiler_display.h" />
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<ClInclude Include="src\xenia\ui\gl\wgl_control.h" />
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<ClInclude Include="src\xenia\ui\gl\wgl_elemental_control.h" />
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<ClInclude Include="src\xenia\ui\graphics_context.h" />
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<ClInclude Include="src\xenia\ui\loop.h" />
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<ClInclude Include="src\xenia\ui\main_window.h" />
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<ClInclude Include="src\xenia\ui\loop_win.h" />
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<ClInclude Include="src\xenia\ui\menu_item.h" />
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<ClInclude Include="src\xenia\ui\platform.h" />
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<ClInclude Include="src\xenia\ui\ui_event.h" />
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<ClInclude Include="src\xenia\ui\win32\win32_control.h" />
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<ClInclude Include="src\xenia\ui\win32\win32_file_picker.h" />
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<ClInclude Include="src\xenia\ui\win32\win32_loop.h" />
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<ClInclude Include="src\xenia\ui\win32\win32_menu_item.h" />
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<ClInclude Include="src\xenia\ui\win32\win32_window.h" />
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<ClInclude Include="src\xenia\ui\window.h" />
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<ClInclude Include="src\xenia\ui\window_win.h" />
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<ClInclude Include="src\xenia\vfs\device.h" />
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<ClInclude Include="src\xenia\vfs\devices\disc_image_device.h" />
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<ClInclude Include="src\xenia\vfs\devices\disc_image_entry.h" />
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