Massive refactoring of xenia::ui and GL swap behavior.
This seems to dramatically improve most games (especially with --vsync=false), though it may cause swap issues with others. New code should be easier to port, and enables elemental-forms to be drawn for any emulator UI.
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@@ -148,11 +148,8 @@ class ProfilerDisplay {
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class Profiler {
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public:
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#if XE_OPTION_PROFILING
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static bool is_enabled() { return true; }
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#else
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static bool is_enabled() { return false; }
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#endif // XE_OPTION_PROFILING
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static bool is_enabled();
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static bool is_visible();
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// Initializes the profiler. Call at startup.
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static void Initialize();
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