Massive refactoring of xenia::ui and GL swap behavior.

This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
This commit is contained in:
Ben Vanik
2015-07-12 22:03:47 -07:00
parent e69c7b00a8
commit 15c17459be
61 changed files with 1994 additions and 2623 deletions

View File

@@ -148,11 +148,8 @@ class ProfilerDisplay {
class Profiler {
public:
#if XE_OPTION_PROFILING
static bool is_enabled() { return true; }
#else
static bool is_enabled() { return false; }
#endif // XE_OPTION_PROFILING
static bool is_enabled();
static bool is_visible();
// Initializes the profiler. Call at startup.
static void Initialize();