Massive refactoring of xenia::ui and GL swap behavior.

This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
This commit is contained in:
Ben Vanik
2015-07-12 22:03:47 -07:00
parent e69c7b00a8
commit 15c17459be
61 changed files with 1994 additions and 2623 deletions

94
src/xenia/ui/window_win.h Normal file
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_WINDOW_WIN_H_
#define XENIA_UI_WINDOW_WIN_H_
#include <memory>
#include <string>
#include "xenia/ui/menu_item.h"
#include "xenia/ui/window.h"
namespace xe {
namespace ui {
class Win32Window : public Window {
using super = Window;
public:
Win32Window(Loop* loop, const std::wstring& title);
~Win32Window() override;
NativeWindowHandle native_handle() const override { return hwnd_; }
HWND hwnd() const { return hwnd_; }
bool set_title(const std::wstring& title) override;
bool is_fullscreen() const override;
void ToggleFullscreen(bool fullscreen) override;
void set_cursor_visible(bool value) override;
void set_focus(bool value) override;
void Resize(int32_t width, int32_t height) override;
void Resize(int32_t left, int32_t top, int32_t right,
int32_t bottom) override;
bool Initialize() override;
void Invalidate() override;
void Close() override;
protected:
bool OnCreate() override;
void OnMainMenuChange() override;
void OnDestroy() override;
void OnClose() override;
void OnResize(UIEvent& e) override;
static LRESULT CALLBACK
WndProcThunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
virtual LRESULT WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam);
private:
void EnableMMCSS();
bool HandleMouse(UINT message, WPARAM wParam, LPARAM lParam);
bool HandleKeyboard(UINT message, WPARAM wParam, LPARAM lParam);
HWND hwnd_ = nullptr;
bool invalidated_ = true;
bool closing_ = false;
WINDOWPLACEMENT windowed_pos_;
};
class Win32MenuItem : public MenuItem {
public:
Win32MenuItem(Type type, const std::wstring& text, const std::wstring& hotkey,
std::function<void()> callback);
~Win32MenuItem() override;
HMENU handle() { return handle_; }
using MenuItem::OnSelected;
protected:
void OnChildAdded(MenuItem* child_item) override;
void OnChildRemoved(MenuItem* child_item) override;
private:
HMENU handle_ = nullptr;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_WINDOW_WIN_H_