Massive refactoring of xenia::ui and GL swap behavior.

This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
This commit is contained in:
Ben Vanik
2015-07-12 22:03:47 -07:00
parent e69c7b00a8
commit 15c17459be
61 changed files with 1994 additions and 2623 deletions

View File

@@ -12,6 +12,7 @@
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/emulator.h"
#include "xenia/emulator_window.h"
#include "xenia/kernel/kernel.h"
#include "xenia/profiling.h"
#include "xenia/ui/file_picker.h"
@@ -24,9 +25,15 @@ int xenia_main(std::vector<std::wstring>& args) {
Profiler::Initialize();
Profiler::ThreadEnter("main");
// Create the emulator.
// Create the emulator but don't initialize so we can setup the window.
auto emulator = std::make_unique<Emulator>(L"");
X_STATUS result = emulator->Setup();
// Main emulator display window.
auto emulator_window = EmulatorWindow::Create(emulator.get());
// Setup and initialize all subsystems. If we can't do something
// (unsupported system, memory issues, etc) this will fail early.
X_STATUS result = emulator->Setup(emulator_window->window());
if (XFAILED(result)) {
XELOGE("Failed to setup emulator: %.8X", result);
return 1;
@@ -48,20 +55,20 @@ int xenia_main(std::vector<std::wstring>& args) {
// If no path passed, ask the user.
if (path.empty()) {
ui::PlatformFilePicker file_picker;
file_picker.set_mode(ui::FilePicker::Mode::kOpen);
file_picker.set_type(ui::FilePicker::Type::kFile);
file_picker.set_multi_selection(false);
file_picker.set_title(L"Select Content Package");
file_picker.set_extensions({
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker.Show(emulator->display_window()->hwnd())) {
auto selected_files = file_picker.selected_files();
if (file_picker->Show(emulator->display_window()->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
@@ -83,6 +90,8 @@ int xenia_main(std::vector<std::wstring>& args) {
}
emulator.reset();
emulator_window.reset();
Profiler::Dump();
Profiler::Shutdown();
return 0;