Massive refactoring of xenia::ui and GL swap behavior.

This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
This commit is contained in:
Ben Vanik
2015-07-12 22:03:47 -07:00
parent e69c7b00a8
commit 15c17459be
61 changed files with 1994 additions and 2623 deletions

View File

@@ -14,6 +14,9 @@
<Filter Include="src\xenia\base">
<UniqueIdentifier>{a3d918ab-c42b-469d-9950-ec4656b77b32}</UniqueIdentifier>
</Filter>
<Filter Include="src\xenia\ui">
<UniqueIdentifier>{81255c06-3cf7-48ad-900a-f7c614d134ac}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\xenia\base\main_win.cc">
@@ -22,10 +25,21 @@
<ClCompile Include="src\xenia\xenia_main.cc">
<Filter>src\xenia</Filter>
</ClCompile>
<ClCompile Include="src\xenia\emulator_window.cc">
<Filter>src\xenia</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\xenia\base\main.h">
<Filter>src\xenia\base</Filter>
</ClInclude>
<ClInclude Include="src\xenia\emulator_window.h">
<Filter>src\xenia</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="src\xenia\ui\main_resources.rc">
<Filter>src\xenia\ui</Filter>
</ResourceCompile>
</ItemGroup>
</Project>