[D3D12] DXBC binding fixes
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@@ -2945,7 +2945,7 @@ uint32_t DxbcShaderTranslator::FindOrAddSamplerBinding(
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new_sampler_binding.mip_filter = mip_filter;
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new_sampler_binding.aniso_filter = aniso_filter;
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new_sampler_binding.name = name.str();
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uint32_t sampler_register = 1 + uint32_t(sampler_bindings_.size());
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uint32_t sampler_register = uint32_t(sampler_bindings_.size());
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sampler_bindings_.emplace_back(std::move(new_sampler_binding));
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return sampler_register;
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}
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