Trying to figure out shader flow control; not going so well :/
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@@ -160,7 +160,9 @@ class GL4ShaderTranslator {
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void AppendPredPost(bool is_cond_cf, uint32_t cf_condition,
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uint32_t pred_select, uint32_t condition);
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bool TranslateBlocks(GL4Shader* shader);
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bool TranslateExec(const ucode::instr_cf_exec_t& cf);
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bool TranslateJmp(const ucode::instr_cf_jmp_call_t& cf);
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bool TranslateVertexFetch(const ucode::instr_fetch_vtx_t* vtx, int sync);
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bool TranslateTextureFetch(const ucode::instr_fetch_tex_t* tex, int sync);
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};
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