Trying to figure out shader flow control; not going so well :/
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@@ -89,8 +89,6 @@ void Shader::GatherAlloc(const instr_cf_alloc_t* cf) {
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}
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void Shader::GatherExec(const instr_cf_exec_t* cf) {
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execs_.push_back(*cf);
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uint32_t sequence = cf->serialize;
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for (uint32_t i = 0; i < cf->count; i++) {
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uint32_t alu_off = (cf->address + i);
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