Trying to figure out shader flow control; not going so well :/
This commit is contained in:
@@ -34,6 +34,7 @@ class Shader {
|
||||
const std::string& host_disassembly() const { return host_disassembly_; }
|
||||
|
||||
const uint32_t* data() const { return data_.data(); }
|
||||
uint32_t dword_count() const { return uint32_t(data_.size()); }
|
||||
|
||||
struct BufferDescElement {
|
||||
ucode::instr_fetch_vtx_t vtx_fetch;
|
||||
@@ -77,7 +78,6 @@ class Shader {
|
||||
bool color_targets[4];
|
||||
};
|
||||
const AllocCounts& alloc_counts() const { return alloc_counts_; }
|
||||
const std::vector<ucode::instr_cf_exec_t>& execs() const { return execs_; }
|
||||
const std::vector<ucode::instr_cf_alloc_t>& allocs() const { return allocs_; }
|
||||
|
||||
protected:
|
||||
@@ -103,7 +103,6 @@ class Shader {
|
||||
std::string error_log_;
|
||||
|
||||
AllocCounts alloc_counts_;
|
||||
std::vector<ucode::instr_cf_exec_t> execs_;
|
||||
std::vector<ucode::instr_cf_alloc_t> allocs_;
|
||||
BufferInputs buffer_inputs_;
|
||||
SamplerInputs sampler_inputs_;
|
||||
|
||||
Reference in New Issue
Block a user