[XeSL] Metal Shading Language definitions
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@@ -10,31 +10,43 @@
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#include "edram.xesli"
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#include "host_depth_store.xesli"
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xesl_entry
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xesl_writeTypedStorageBuffer(xesl_uint4, xe_host_depth_store_dest, set=0,
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binding=0, u0, space0)
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xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_host_depth_store_dest,
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set=0, binding=0, u0, space0)
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#define xesl_localSize_x 8
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#define xesl_localSize_y 8
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#define xesl_localSize_z 1
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xesl_entry_bindings_begin_compute
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XE_HOST_DEPTH_STORE_PUSH_CONSTANTS_BINDING
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xesl_entry_binding_next
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xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_host_depth_store_dest,
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buffer(1))
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xesl_entry_binding_next
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xesl_texture(xesl_texture2DMS, xe_host_depth_store_source, set=1, binding=0,
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t0, space0)
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xesl_entry_bindings_end_local_size(8, 8, 1)
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xesl_input_global_invocation_id
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xesl_entry_signature_end
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t0, space0, texture(0))
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xesl_entry_bindings_end_inputs_begin_compute
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xesl_entry_input_globalInvocationID
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xesl_entry_inputs_end_code_begin_compute
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// 1 thread = 8 samples (4x0.5 pixels, resolve granularity is 8 pixels).
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uint rect_constant = xesl_pushConstant(xe_host_depth_store_rectangle);
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uint rt_constant = xesl_pushConstant(xe_host_depth_store_render_target);
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xesl_uint2 resolution_scale = XeHostDepthStoreRTResolutionScale(rt_constant);
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// Group height can't cross resolve granularity, Y overflow check not needed.
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xesl_dont_flatten
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if ((xesl_GlobalInvocationID.x >> 1u) >= XeHostDepthStoreScaledWidthDiv8()) {
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if ((xesl_GlobalInvocationID.x >> 1u) >=
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(XeHostDepthStoreRectUnscaledWidthDiv8Minus1(rect_constant) *
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resolution_scale.x)) {
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return;
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}
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xesl_int2 pixel_index =
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xesl_int2(XeHostDepthStoreScaledOrigin() +
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xesl_uint2(xesl_GlobalInvocationID.x << 2u,
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xesl_GlobalInvocationID.y >> 1u));
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xesl_int2 pixel_index = xesl_int2(
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XeHostDepthStoreRectUnscaledOrigin(rect_constant) * resolution_scale +
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xesl_uint2(xesl_GlobalInvocationID.x << 2u,
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xesl_GlobalInvocationID.y >> 1u));
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// For simplicity, passing samples directly, not pixels, to XeEdramOffsetInts.
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uint edram_address_int4s =
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XeEdramOffsetInts(
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(xesl_uint2(pixel_index) << 1u) | (xesl_GlobalInvocationID.xy & 1u),
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0u, XeHostDepthStorePitchTiles(), kXenosMsaaSamples_1X, false, 0u, 0u,
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XeHostDepthStoreResolutionScale())
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0u, XeHostDepthStoreRTPitchTiles(rt_constant), kXenosMsaaSamples_1X,
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false, 0u, 0u, resolution_scale)
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>> 2u;
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// Render target horizontal sample in bit 0, vertical sample in bit 1.
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int source_sample_left = int((xesl_GlobalInvocationID.y & 1u) << 1u);
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@@ -67,4 +79,4 @@ xesl_entry_signature_end
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xesl_texelFetch2DMS(xe_host_depth_store_source,
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pixel_index + xesl_int2(3, 0),
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source_sample_right).r)));
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xesl_entry_end
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xesl_entry_code_end_compute
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