[XeSL] Metal Shading Language definitions

This commit is contained in:
Triang3l
2022-06-16 21:39:16 +03:00
parent 820b7ba217
commit 166be463be
176 changed files with 83740 additions and 83682 deletions

View File

@@ -10,31 +10,43 @@
#include "edram.xesli"
#include "host_depth_store.xesli"
xesl_entry
xesl_writeTypedStorageBuffer(xesl_uint4, xe_host_depth_store_dest, set=0,
binding=0, u0, space0)
xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_host_depth_store_dest,
set=0, binding=0, u0, space0)
#define xesl_localSize_x 8
#define xesl_localSize_y 8
#define xesl_localSize_z 1
xesl_entry_bindings_begin_compute
XE_HOST_DEPTH_STORE_PUSH_CONSTANTS_BINDING
xesl_entry_binding_next
xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_host_depth_store_dest,
buffer(1))
xesl_entry_binding_next
xesl_texture(xesl_texture2DMS, xe_host_depth_store_source, set=1, binding=0,
t0, space0)
xesl_entry_bindings_end_local_size(8, 8, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
t0, space0, texture(0))
xesl_entry_bindings_end_inputs_begin_compute
xesl_entry_input_globalInvocationID
xesl_entry_inputs_end_code_begin_compute
// 1 thread = 8 samples (4x0.5 pixels, resolve granularity is 8 pixels).
uint rect_constant = xesl_pushConstant(xe_host_depth_store_rectangle);
uint rt_constant = xesl_pushConstant(xe_host_depth_store_render_target);
xesl_uint2 resolution_scale = XeHostDepthStoreRTResolutionScale(rt_constant);
// Group height can't cross resolve granularity, Y overflow check not needed.
xesl_dont_flatten
if ((xesl_GlobalInvocationID.x >> 1u) >= XeHostDepthStoreScaledWidthDiv8()) {
if ((xesl_GlobalInvocationID.x >> 1u) >=
(XeHostDepthStoreRectUnscaledWidthDiv8Minus1(rect_constant) *
resolution_scale.x)) {
return;
}
xesl_int2 pixel_index =
xesl_int2(XeHostDepthStoreScaledOrigin() +
xesl_uint2(xesl_GlobalInvocationID.x << 2u,
xesl_GlobalInvocationID.y >> 1u));
xesl_int2 pixel_index = xesl_int2(
XeHostDepthStoreRectUnscaledOrigin(rect_constant) * resolution_scale +
xesl_uint2(xesl_GlobalInvocationID.x << 2u,
xesl_GlobalInvocationID.y >> 1u));
// For simplicity, passing samples directly, not pixels, to XeEdramOffsetInts.
uint edram_address_int4s =
XeEdramOffsetInts(
(xesl_uint2(pixel_index) << 1u) | (xesl_GlobalInvocationID.xy & 1u),
0u, XeHostDepthStorePitchTiles(), kXenosMsaaSamples_1X, false, 0u, 0u,
XeHostDepthStoreResolutionScale())
0u, XeHostDepthStoreRTPitchTiles(rt_constant), kXenosMsaaSamples_1X,
false, 0u, 0u, resolution_scale)
>> 2u;
// Render target horizontal sample in bit 0, vertical sample in bit 1.
int source_sample_left = int((xesl_GlobalInvocationID.y & 1u) << 1u);
@@ -67,4 +79,4 @@ xesl_entry_signature_end
xesl_texelFetch2DMS(xe_host_depth_store_source,
pixel_index + xesl_int2(3, 0),
source_sample_right).r)));
xesl_entry_end
xesl_entry_code_end_compute