[XeSL] Metal Shading Language definitions

This commit is contained in:
Triang3l
2022-06-16 21:39:16 +03:00
parent 820b7ba217
commit 166be463be
176 changed files with 83740 additions and 83682 deletions

View File

@@ -9,29 +9,34 @@
#include "texture_load.xesli"
xesl_entry
xesl_writeTypedStorageBuffer(xesl_uint4, xe_texture_load_dest, set=0,
binding=0, u0, space0)
xesl_writeTypedStorageBuffer_declare(xesl_uint4, xe_texture_load_dest, set=0,
binding=0, u0, space0)
xesl_typedStorageBuffer_declare(xesl_uint2, xe_texture_load_source, set=1,
binding=0, t0, space0)
xesl_entry_bindings_begin_compute
XE_TEXTURE_LOAD_CONSTANT_BUFFER_BINDING
xesl_entry_binding_next
xesl_typedStorageBuffer(xesl_uint2, xe_texture_load_source, set=1, binding=0,
t0, space0)
xesl_entry_bindings_end_local_size(kXeTextureLoadGroupSizeX,
kXeTextureLoadGroupSizeY, 1)
xesl_input_global_invocation_id
xesl_entry_signature_end
xesl_writeTypedStorageBuffer_binding(xesl_uint4, xe_texture_load_dest,
buffer(1))
xesl_entry_binding_next
xesl_typedStorageBuffer_binding(xesl_uint2, xe_texture_load_source, buffer(2))
xesl_entry_bindings_end_inputs_begin_compute
xesl_entry_input_globalInvocationID
xesl_entry_inputs_end_code_begin_compute
// 1 thread = 16 blocks.
XeTextureLoadInfo load_info = XeTextureLoadGetInfo(
xesl_function_call_constantBuffer(xe_texture_load_constants));
xesl_uint3 block_index = xesl_GlobalInvocationID << xesl_uint3(4u, 0u, 0u);
xesl_uint3 size_blocks = XeTextureLoadSizeBlocks();
xesl_dont_flatten
if (any(xesl_greaterThanEqual(block_index.xy, size_blocks.xy))) {
if (any(xesl_greaterThanEqual(block_index.xy, load_info.size_blocks.xy))) {
return;
}
uint block_offset_host = uint(
(XeTextureHostLinearOffset(xesl_int3(block_index),
XeTextureLoadHostPitch(), size_blocks.y, 1u) +
XeTextureLoadHostOffset()) >> 4u);
(XeTextureHostLinearOffset(xesl_int3(block_index), load_info.host_pitch,
load_info.size_blocks.y, 1u) +
load_info.host_offset) >> 4u);
uint block_offset_guest =
XeTextureLoadGuestBlockOffset(block_index, 1u, 0u) >> 3u;
XeTextureLoadGuestBlockOffset(load_info, block_index, 1u, 0u) >> 3u;
xesl_writeTypedStorageBufferStore(
xe_texture_load_dest, block_offset_host,
xesl_uint4(
@@ -40,6 +45,7 @@ xesl_entry_signature_end
xesl_typedStorageBufferLoad(
xe_texture_load_source,
block_offset_guest +
(XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 0u)
(XeTextureLoadRightConsecutiveBlocksOffset(load_info,
block_index.x, 0u)
>> 3u))));
xesl_entry_end
xesl_entry_code_end_compute