Vulkan: Passthrough unused point size/coord in geometry shaders
This commit is contained in:
@@ -19,6 +19,12 @@ out gl_PerVertex {
|
||||
layout(location = 0) in vec4 in_interpolators[][16];
|
||||
layout(location = 0) out vec4 out_interpolators[16];
|
||||
|
||||
layout(location = 16) in vec2 _in_point_coord_unused[];
|
||||
layout(location = 17) in float _in_point_size_unused[];
|
||||
|
||||
layout(location = 16) out vec2 _out_point_coord_unused;
|
||||
layout(location = 17) out float _out_point_size_unused;
|
||||
|
||||
layout(triangles) in;
|
||||
layout(triangle_strip, max_vertices = 6) out;
|
||||
void main() {
|
||||
|
||||
Reference in New Issue
Block a user