Vulkan: Passthrough unused point size/coord in geometry shaders

This commit is contained in:
Dr. Chat
2017-01-28 11:40:38 -06:00
parent da0a468126
commit 16fc719b14
9 changed files with 818 additions and 654 deletions

View File

@@ -19,6 +19,12 @@ out gl_PerVertex {
layout(location = 0) in vec4 in_interpolators[][16];
layout(location = 0) out vec4 out_interpolators[16];
layout(location = 16) in vec2 _in_point_coord_unused[];
layout(location = 17) in float _in_point_size_unused[];
layout(location = 16) out vec2 _out_point_coord_unused;
layout(location = 17) out float _out_point_size_unused;
layout(triangles) in;
layout(triangle_strip, max_vertices = 6) out;
void main() {