Texture filtering (mostly).
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@@ -146,7 +146,17 @@ XEPACKEDUNION(xe_gpu_texture_fetch_t, {
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uint32_t depth : 10;
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} size_3d;
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};
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uint32_t unk3; // dword_3
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uint32_t unk3_0 : 1; // dword_3
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uint32_t swiz_x : 3;
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uint32_t swiz_y : 3;
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uint32_t swiz_z : 3;
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uint32_t swiz_w : 3;
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uint32_t unk3_1 : 6;
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uint32_t mag_filter : 2;
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uint32_t min_filter : 2;
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uint32_t mip_filter : 2;
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uint32_t unk3_2 : 6;
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uint32_t border : 1;
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uint32_t unk4; // dword_4
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uint32_t unk5 : 9; // dword_5
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uint32_t dimension : 2;
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