[D3D12] Display ROV support in the window title
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@@ -25,7 +25,7 @@ class D3D12GraphicsSystem : public GraphicsSystem {
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D3D12GraphicsSystem();
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~D3D12GraphicsSystem() override;
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std::wstring name() const override { return L"Direct3D 12"; }
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std::wstring name() const override;
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X_STATUS Setup(cpu::Processor* processor, kernel::KernelState* kernel_state,
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ui::Window* target_window) override;
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